![]() Our intention is to make each prestige level increase more meaningful, and to reduce the overall track length. Each character has their own tiers of perks (although they do have many which overlap). Perks are tiered, and cost differing numbers of points. Grifts are long-term goals (Do a thing x, y, z times) that you'll unlock naturally just by playing. You will unlock perks using perk points, which you get from performing grifts. These are kind of like grafts that you start with and can't remove. When you start the game, you will be able to equip a (small) number of perks. Increase the baseline difficulty of the game What we're going to try is the following:Īdd a long-term carryover mechanic so that you can make the game easier by playing moreĬompress the prestige track, so that the jumps in difficulty are more meaningful At the same time, our baseline prestige-0 difficulty can be quite punishing to the unprepared (especially around the bosses). ![]() Including unlockable difficulty (prestige) is one way to let everyone find their place, but in it's current form it takes too long to get interesting for high-level players. We have players who've never played a card game before, and players who regularly win MtG tournaments. The tricky thing with this genre is that people come in with wildly different skill levels. Now that more of the game is in place, we're going to do some overall difficulty balancing. They're not quite hooked up yet (soon!) but I thought I'd take a moment to explain where we are headed. Each playable character’s story takes place in a unique environment, with different factions and locations to explore and exploit.You may have noticed the grifts/perks in the data files. ![]() Smith is an idle loafer who might just save the world. Rook is an aging spy working his own agenda. ![]() Sal is an adventurer out for profit and revenge. Three unique character campaigns with their own specialized decks, abilities and maps to explore. Death comes quickly, but each play offers new situations and strategies to explore. ![]() Every decision is important, be it the jobs you take, the friends you make, or the cards you collect. Griftlandsis a deck-building rogue-like where you fight and negotiate your way through a broken-down sci-fi world. FILE SIZE : 5.2 GB (File Compressed) If you like this game, BUY IT to support the software developers! ![]()
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